Brief : Myself

I feel like most artists bio's start very similar by saying they've been drawn to art and creation at an early age. Well, mine is no different. I was fortunate enough to have older siblings who are also talented artists. My brother (now professional comic artist) is 8 years older than I am and whatever he was reading/watching/drawing I was immediately into and soaked it up. I had all the comics, anime, cartoons, video-games I could handle at a very (and sometimes inappropriately) young age. (I attribute the bulk of my understanding of comedy, timing, and pantomime from Silver and Golden age Looney-toons ... God bless Tex Avery, Chuck Jones,  Bob Clampett and Termite Terrace!!!) As a teenager, aside from going through a "rebellious" graffiti, punk, skateboarding, counterculture thing, I was taking non-credit life drawing at Anne Arundel Community College. In late 2003 I enrolled in the School of Visual Arts in NYC where I graduated with a BFA in Illustration and Cartooning. During school I wasn't only interested in comics and visual storytelling but all kinds of layout and print design. I made giant posters, silkscreened my own clothing, and generally experimented around. I started to get small time freelance gigs while I was in college which steamed into my main source of income after graduation. I did a little bit of everything from PA work for Schofield Films, book/web design internships with powerHouse Books, to small time tabletop game productions, local event posters, to logos for startup business. My first published book came from Mascot Books. I moved on to  story-boards for Suspect IncNickelodeon, and BET, and independent film projects. In 2011 I started on Wars in Toyland which is a 96 page graphic novel published by Oni Press. It's by far my biggest piece of work to date. Then in 2012 I was hired as a Men's Licensed and Generic Apparel Designer for a company in Midtown Manhattan. I specialize with Marvel Comics, but I've also worked on 30+ TV, Movie, Food, Alcohol, Music, and Pop-culture licenses. I freelance in whatever I can get my hands on when I'm not at my day job, which means I'm working just about all the time these days. Currently I've been working for Archie Comics' publication of Mega Man which has been a lot of fun. 

People tend to agree that the best art is done when the artist has an emotional investment in the work. As I've gone through the hustle of being a commercial artist I can say without a shadow of a doubt that its 100% true. Every artist must struggle with this notion of "selling out" as a means to survive on their work. The key is no matter how restrictive the project may be, you need to give it a piece of yourself and MAKE it fun because if you don't at the end of the day it just going to be a waste of time.